Drake is the name of the computer I am developing. However, this blog covers all aspects of embedded hardware and software, and explains various projects in detail. Feedback is greatly appreciated.
zaterdag 4 juli 2009
More animations
I finally settled into my new place in Sunnyvale, so you can expect more posts here. I added some animations to the LED cube: a heart beat, an elevator, a cube drawing and a slow glow effect. Especially the glow effect is impressive (you can't see the LED blink) and only possible due to the way the cube was wired. Other effects are trickier, though, hopefully I can define one of the trickier ones tomorrow.
zondag 26 april 2009
Source code for LED cube control
The source code for the LED cube control is now available. Basically PORTB and PORTC of the PIC16F57 (which is actually a low end device) are used to control the output. I'm looping one bit through PORTB and one bit through PORTC to address all LED.
Fourth layer picture
zaterdag 25 april 2009
Fourth layer
The fourth layer is finished, but not attached yet. Hopefully that will happen tomorrow, together with my first animation. Video should be provided.
zondag 12 april 2009
Third layer
maandag 30 maart 2009
Pattern
I succeeded in creating a two part pattern loop. An issue was that blanking the image in between each shift caused the LED to be less bright. By adding a delay the impact of the blank could be reduced, however, initially there was too much delay and the pattern seemed to be blinking. The correct code is as follows:
PatternDelay
call Blank
movf p1,w
movwf PORTC
movf p1+1,w
movwf PORTB
call SmallDelay
call Blank
movf p2,w
movwf PORTC
movf p2+1,w
movwf PORTB
call SmallDelay
decfsz delay+1,f
goto PatternDelay
decfsz howlong,f
goto PatternDelay
retlw 0
Here the two patterns are in p1 and p2. As you can see it is relatively easy to extend to more patterns. The next step would be to write an application that can find the minimum sets needed to display a certain pattern.
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