donderdag 26 oktober 2023

Twin Twin-T Kickdrum

 For my next project I wanted to take the two kick drums I had in one of my most dense modules and give them some space. I also decided to use the design of Moritz Klein instead of the design I used then, because it allowed for longer decay times due to the second OPAMP (see his video for more details). I still wanted to have two drums, rather than one, so I decided to forgo the CV inputs for accent and tone and instead double the drums and add a mixer that mixes them together.


 The purple drum is missing the tone control, and instead is fixed at 47k/22nF. I used 10nF and 22nF capacitors for the drums, tuning one slightly higher and the other slightly lower. I didn't use the 3.3nF capacitor for the distortion, so the sound is a bit harsher. I tried to minimize the wires, but it still ended up rather a big mess.


One big modification I did was to use the gate to trigger circuit I made for a 10F206, apply it to a 10F202 instead. This made the trigger circuit a lot easier. The complete schematic is as follows:

I also have a short video showing how it works and what it sounds like.




vrijdag 13 oktober 2023

PS/2 MIDI Eurorack module edition

 

I made a Eurorack version of the PS/2 MIDI project I did a while ago. It features a PS/2 input (which can accept USB keyboards that comply with the PS/2 protocol as well, which my most recent mechanical keyboard does), a MIDI output (now with 5 channels: 1 direct play, 3 recorded and 1 for drums), a 1v/oct output of the main notes and a gate belonging to that 1v/oct. There is also an LED that will show that the gate output works when there is no plug in the jack (this is done to prevent unnecessary energy use by the LED, given that my own power supplies can only supply 300 mA).

The source code is available, and I will try to keep it updated with future improvements. The source code can run both on a 20 MHz PIC16F690 or a 8 MHz one, depending on the presence of the MODULE definition.

F1-F4 can be used to record the different tracks. It can play 4 different drum sounds at the same time, each with a selection of 3 different drums for a total of 12 options. A future module will expose the recorded channels as 1v/oct as well.

Originally I used a Sallen-Key filter for the PWM, but it turned out this created some spiky behavior that especially my Chipz module didn't like on the input, so I switched it to a plain two pole low pass filter.

This is the first module for which I made by own panel out of aluminum, which was an exciting and slightly scary thing to do, involving sawing, drilling, dremeling, sanding and painting. The painting was the biggest struggle, as you can see the bottom part has a slightly different hue.

zondag 1 oktober 2023

PS/2 Keyboard Output (sending data to a keyboard)

As you have seen on this blog I have made multiple implementations that allow reading data from a PS/2 keyboard. However, in order to control the LED you have to also be able to write to the keyboard. This is far trickier than it seems, and the documentation on the Internet is limited. Basically the best document is only available using the wayback machine. There is also a working piece of code for the Arduino which isn't pretty and uses interrupts, which can be something people would shy away from (although I might try to implement a version with it).

The most important aspect is the timing schedule. There are many diagrams on the Internet, and most of them are wrong. This is the correct diagram, made by Craig Peacock and copied from the above linked website.


And here is a simplified C code implementation for PicMicro processors (suspendKeyboard() will take the clock line and move it to 0, resumeKeyboard() will release the clock line, keyboardClockHigh() waits for the clock line to go high, keyboardClockLow() waits for the clock line to go low, RB4 is considered to be the data line):

void sendKeyboard(unsigned char value, unsigned char parity) {
    suspendKeyboard();
    __delay_us(60);
    TRISBbits.TRISB4 = 0;
    PORTBbits.RB4 = 0;
    resumeKeyboard();
    keyboardClockHigh();
    for (int i = 0; i < 8; i++) {
        keyboardClockLow();
        if (value & 1) {
            PORTBbits.RB4 = 1;
        } else {
            PORTBbits.RB4 = 0;
        }
        value = value >> 1;
        keyboardClockHigh();
    }
    keyboardClockLow();
    if (parity) {
        PORTBbits.RB4 = 1;
    } else {
        PORTBbits.RB4 = 0;
    }
    keyboardClockHigh();
    keyboardClockLow();
    TRISBbits.TRISB4 = 1;
    while (PORTBbits.RB4) {};
    while (!PORTBbits.RB4) {};
    keyboardClockHigh();
    suspendKeyboard();
}

The full version of this code I will add later. Note that in order to actually change the LED on the keyboard, you need to send two bytes, as follows: first you need to send 0xED, then wait for the keyboard to respond with 0xFA, after which you send 0-7 based on which LED you wish to turn on.